Our vision is to connect a growing global audience of players with the games they love. We are driven by creative inspiration, but informed by data, enabling us to bring players the best indie games from the brightest development talent. We love games that bring people together, that can be shared with friends and family and which spark joy!
Collectively, we have contributed to numerous global hits including some of the industry’s biggest and most loved brands. Our extensive experience in video game development, technology and publishing enable us to offer collaborative partnerships that make a difference.
Our creative and cultural pillars are the foundation of what makes us Firestoke.
Simple, familiar controls that are easy to pick up, play and master.
Fun, energetic and playful experiences that spark joy in the player.
More fun by playing together, or watching others play.
Rewarding gameplay that promotes replay and extended sessions.
Positive gameplay experiences that can be played by all ages.
We believe that it’s not just what you do that is important, how you do it also makes a difference. Creativity and innovation are at the centre of our world, fueled by mutual respect and a range of diverse influences. Collectively and individually we strive to question the status quo and seek learning opportunities whilst remaining humble.
As a remote organisation we value talent and motivation above geographical location. Clear and candid communication, an agile mentality and an openness to new ideas are cornerstones of our team. We also recognise the need for balance and healthy life choices, sharing and supporting each other for the long journey ahead.
CEO/Founder
Paul is an industry veteran and entrepreneur with a successful track record spanning three decades. He started his games career as a designer on the Grand Theft Auto series at DMA Design. More recently he co-founded and was CEO of a successful mobile game studio before founding and selling a game technology platform to Unity. His favourite game of all time is Mario Kart (SNES).
Design Director
Omar is an accomplished game designer and all-round creative, credited on globally recognised titles for console, mobile and VR platforms at Sony, Exient and Tag Games. With his roots in industrial design, he has also worked with LEGO, Hasbro and Wowwee. His favourite game of all time is Katamari Damacy.
Publishing Producer
Michael is an experienced and ambitious production manager with a strong background in project management and QA. Following a tortuous career through teaching, engineering, and logistics, he finally turned his talents, belated but undaunted, to the video game industry where he has since worked on AAA and Indie titles. His (current) favourite game of all time is Outer Wilds.
Digital Content Artist
Moises is a dynamic force of creativity and enthusiasm whose diverse skillset has flourished through various creative roles and industries. However, it is gaming (and funny memes) that truly captivates his heart. Now, he can merge his passion for gaming with his creative abilities…for us! His all-time favourite game is The Legend of Zelda: Ocarina of Time.
Technical Production Manager
Calum is fresh into the games industry, graduating with a degree in Software Engineering. Having completed several personal games projects and been involved with eSports Scotland, his passion for games, coupled with his technical skills, mean he is equipped for a fantastic career in the industry. His favourite game of all time is Skyrim.